




-
Solo Project
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Made in Unreal Engine 5
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Used Blueprint for most of the project.
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Used Perforce for revision control.
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2 Weeks
Portal's Edge
Project Details
I designed an isometric non-linear fantasy blockmesh level that starts in an enchanted forest that has multiple paths out to a temple that the player has to reach to reunite with a lost friend.
Level Walkthrough
Mechanics Presentation
Level Presentation




Level Flow
Start
At the beginning of the level, I made three paths for the player to choose, so it can have a option on where they would like to go. (The cave, the trail, and the bridge)






Cave Path
The cave path leads you back to a hidden tunnel to the temple entrance. Where the player can find a magical shard and a hidden message.
Trail Path
The trail path leads you straight to the temple entrance. With a magical shard near the entrance, and a stone altar with a magic sword inside for you to find 3 flowers in the level to grab the magic sword, as a side objective.







Bridge Path
As you cross the bridge it breaks and makes you fall into another connected trail, that leads you to a tower that has a underground small dungeon-styled prison cell room.
Tower Underground
This room has another magic shard for the player to pick-up, and has an enemy guarding a jail cell with a hidden message on the wall scaring the player to not walk in the portal.






Temple
Once inside the temple the player can walk to the magic core room, and insert the shards to activate & restore the portal to get back to his lost friend.