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  • 2024

  • Game Jam Project 

  • Made in Unreal Engine 5 

  • Used Blueprint for most of the project.

  • Used Perforce for revision control.

  • 2 Days to Create

Robbery at Dawn
Project Details

Me and two others created a robbery game, all within 2 days for a Game Jam.

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  • Designed and programmed AI behavior using Blueprints; AI reacted to sound, searched the area, and returned to its patrol point.

  • Created a realistic house layout to support stealth gameplay and enhance immersion.
    Implemented core systems: item pickup, door interaction, objective tracking, and in-game timer.

  • Built a dialogue system to introduce objectives and add narrative context.

  • Collaborated via GitHub with a small team; contributed to level design, bug fixing, and gameplay iteration under tight time constraints.

Download

Design

Level Start

The player starts in a back road of a neighborhood street. Player is told to get in the house and steal $2,000.

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Designed to jump over the fence, get in the backyard & break in the back door.

Inside the house

Here is a view of inside the home & the layout

Task

The player is tasked to steal $2,000 before 6AM.

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The "steal-able" items are spread around the house in many different rooms. 

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Noise makers

There are pieces of paper carefully placed in spots around the house to trick the player to step on them.

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When you step on the paper, it makes a noise.

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There is an A.I Character that lives in the house, and everytime you make a noise, it goes to the noise, roams around for a second, then goes back to it's bedroom.

Level End
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Once the player reaches $2,000 and gets out the house before 6AM, they win the game.

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