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Screenshot 2024-12-17 212136.png
  • 2024

  • Team Side Project 

  • Made in Unreal Engine 5 

  • Used Blueprint for most of the project

  • Used Perforce for revision control.

  • One Week to create

SuperHot Remake
Project Details

Me & a team of 4 others created a remake of SuperHot, adding our own unique mechanics, all within a week. We kept the core time-manipulation mechanic inspired by the original but made our own features like a fully functional pistol with limited ammo, a simple but effective pickup shield, and AI enemies capable of shooting back, and etc.

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Disclaimer: This is for learning purposes, this will not be released.

Gameplay

Mechanics Design

Time Manipluation
(based on movement)
ezgif-4-97161f7801.gif

Time is always set at 0.1 (slowed down). When the player moves (accelerates), the time speeds up back to 1.0 (normal time) and vice versa.

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This is inspired by the core mechanic from the game SuperHot

Weapons
Screenshot 2024-12-29 170435.png
  • You can pick up a weapon to shoot and kill the enemy.

  • Can throw/drop weapons by pressing 'E'

  • The player can also shoot enemy bullets out of the air.

  • The bullet spawns and follows a line trace to where the player is looking, to give a accurate shot on where the crosshair is.

Enemies
Screenshot 2024-12-29 170307.png
  • Turns to the player slowly when it's in range. 

  • Dies on one hit.

  • Has a gun that has a cooldown.

  • They drop their gun on death for the player to pickup

Destrucible Mesh
(visual feedback)
ScreenShot00008.png

When the player shoots an enemy it turns into a destructible mesh, and has an impulse set on death to give an explosion effect.

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