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Team Side Project
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Made in Unreal Engine 5
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Used Blueprint for most of the project
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Used Perforce for revision control.
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One Week to create
SuperHot Remake
Project Details
Me & a team of 4 others created a remake of SuperHot, adding our own unique mechanics, all within a week. We kept the core time-manipulation mechanic inspired by the original but made our own features like a fully functional pistol with limited ammo, a simple but effective pickup shield, and AI enemies capable of shooting back, and etc.
Disclaimer: This is for learning purposes, this will not be released.
Gameplay
Mechanics Design
Time Manipluation
(based on movement)

Time is always set at 0.1 (slowed down). When the player moves (accelerates), the time speeds up back to 1.0 (normal time) and vice versa.
This is inspired by the core mechanic from the game SuperHot
Weapons

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You can pick up a weapon to shoot and kill the enemy.
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Can throw/drop weapons by pressing 'E'
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The player can also shoot enemy bullets out of the air.
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The bullet spawns and follows a line trace to where the player is looking, to give a accurate shot on where the crosshair is.
Enemies

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Turns to the player slowly when it's in range.
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Dies on one hit.
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Has a gun that has a cooldown.
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They drop their gun on death for the player to pickup
Destrucible Mesh
(visual feedback)

When the player shoots an enemy it turns into a destructible mesh, and has an impulse set on death to give an explosion effect.