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  • 2019-2020
  • Solo Project 
  • Made in Unity 2D 
  • Used C# for the whole project  
  • Used Photoshop for texturing & UI. 
  • Most assets are used from a online course, but I recreated almost everything & coded new mechanics.​
  • Took a year to release.
     
West Institute
Project Details
This is one of my first solo games I've ever created. 

This is a roguelite level adventure game that you explore through procedurally generated dungeons, fight monsters/bosses, and gain rewards to get to your next level.

Gameplay

Download

Mechanics

(not all)
Character Selection
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I designed a character selection mechanic that allows players to choose their character before entering the dungeon. Each character has unique stats, including speed, dash speed, maximum health, a primary weapon, and a special ability.
Dash Mechanic
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I developed a dash mechanic that enables players to move quickly and grants temporary invincibility against damage from spikes and enemies. The dash lasts for around half a second. To prevent spam & overuse, I implemented a cooldown system with a display at the top of the screen, allowing players to see when the dash is available again.
Boxes/Crates
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Nearly every room contains breakable boxes that the player can smash open. On destroy, each box has a chance to spawn an item, such as a health pickup, a coin, or sometimes nothing at all.
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