Lab Adventure
A puzzle-driven level set in a flooded city and an underground facility.
- Level design
- Technical design

My contributions
- Planned level flow and focal points so players can navigate without UI markers.
- Used enemy placement to guide players toward the first objective.
- Designed the valve and pipe puzzles that drain the flooded rooms.
- Scripted all interactions in Blueprint.
Overview
A four-to-eight-minute level inspired by a flooded New York City. Enemies guide the player toward an alley, a crowbar opens the way underground, and valve puzzles drain the flooded facility on the path to the final objective. Designed and built solo in one week.
Video
Screenshots
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