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Lab Adventure

A puzzle-driven level set in a flooded city and an underground facility.

  • Level design
  • Technical design
Lab Adventure: Level overview

My contributions

  • Planned level flow and focal points so players can navigate without UI markers.
  • Used enemy placement to guide players toward the first objective.
  • Designed the valve and pipe puzzles that drain the flooded rooms.
  • Scripted all interactions in Blueprint.

Overview

A four-to-eight-minute level inspired by a flooded New York City. Enemies guide the player toward an alley, a crowbar opens the way underground, and valve puzzles drain the flooded facility on the path to the final objective. Designed and built solo in one week.

Video

Level playthrough