SuperHot Remake
A one-week team recreation of SuperHot's time-manipulation mechanics.
- Technical design
- Gameplay programming

My contributions
- Implemented time manipulation: time slows to 10% when the player is still and resumes full speed on movement.
- Built the pistol with limited ammunition and a pickup shield.
- Implemented enemies that return fire.
- Added destructible enemy meshes that shatter on impact.
Overview
A one-week team exercise to recreate SuperHot's core mechanics and practice collaborative development. Built for learning purposes only and not intended for release.
Video
Screenshots
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