Portal's Edge
A non-linear isometric level with three paths to a single goal.
- Level design
- Technical design

My contributions
- Designed a non-linear layout in which each path offers a distinct objective and reward.
- Cave: hidden shards and an optional message reward thorough exploration.
- Trail: a side objective to find three flowers in exchange for a magic sword.
- Bridge: a scripted collapse drops the player into a tower dungeon.
- Scripted the shard collection and portal-core logic in Blueprint.
Overview
An isometric fantasy level set in an enchanted forest. Three routes (a cave, a forest trail and a bridge) converge on a temple, where the player restores the portal core with magic shards to reunite with a lost friend. Designed and built solo in two weeks.
Video
Screenshots
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