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Portal's Edge

A non-linear isometric level with three paths to a single goal.

  • Level design
  • Technical design
Portal's Edge: Level overview

My contributions

  • Designed a non-linear layout in which each path offers a distinct objective and reward.
  • Cave: hidden shards and an optional message reward thorough exploration.
  • Trail: a side objective to find three flowers in exchange for a magic sword.
  • Bridge: a scripted collapse drops the player into a tower dungeon.
  • Scripted the shard collection and portal-core logic in Blueprint.

Overview

An isometric fantasy level set in an enchanted forest. Three routes (a cave, a forest trail and a bridge) converge on a temple, where the player restores the portal core with magic shards to reunite with a lost friend. Designed and built solo in two weeks.

Video

Level walkthrough