← All projects

Robbery at Dawn

A stealth heist built in 48 hours, where every sound can give you away.

  • Technical design
  • Gameplay programming
  • Level design
Robbery at Dawn: Gameplay

My contributions

  • Implemented the homeowner's behavior: it responds to player noise, searches the area and returns to patrol.
  • Designed the house layout to balance routes, hiding spots and noise traps.
  • Scripted item pickups, door interactions, objective tracking and the countdown timer.
  • Built the dialogue system used to deliver objectives.
  • Contributed to level design, bug fixing and iteration, collaborating through GitHub.

Overview

A stealth game in which the player breaks into a house, steals $2,000 and escapes before 6 AM. Noise traps alert the homeowner, who investigates anything they hear. Built by a team of three during a two-day game jam.

Play on itch.io