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Voxel Siege

A tower defense game, with internal tools that sped up the team's iteration.

  • Technical design
  • UI/UX
Voxel Siege: Gameplay

My contributions

  • Built a sandbox and debug mode that let designers test any tower or wave without replaying the level.
  • Implemented level progression and a data-driven tower shop using data tables, so new towers require no code changes.
  • Designed and implemented the front-end UI: main menu, settings, pause menu and level select.
  • Added save/load, a fast-forward toggle and a tower stats screen.
  • Tracked tasks and documentation in Jira and Confluence.

Overview

A tower defense game in which players place and upgrade towers to stop waves of enemies. I was responsible for the team's internal tools and the game's front-end UI, with a focus on faster iteration and clear navigation.

Play on itch.io

Video

Gameplay demonstration
Official beta trailer