Voxel Siege
A tower defense game, with internal tools that sped up the team's iteration.
- Technical design
- UI/UX

My contributions
- Built a sandbox and debug mode that let designers test any tower or wave without replaying the level.
- Implemented level progression and a data-driven tower shop using data tables, so new towers require no code changes.
- Designed and implemented the front-end UI: main menu, settings, pause menu and level select.
- Added save/load, a fast-forward toggle and a tower stats screen.
- Tracked tasks and documentation in Jira and Confluence.
Overview
A tower defense game in which players place and upgrade towers to stop waves of enemies. I was responsible for the team's internal tools and the game's front-end UI, with a focus on faster iteration and clear navigation.
Video
Screenshots
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